Computing – Scratch Jr

Monday 10 May 2021

In Y3, we have had loads of fun learning about computing using Scratch Jr.

I have been amazed at how quickly the children have picked it up and how well they’ve all done so far!

In our first week, we programmed a sprite (a 2d character in a computer game) to kick a football into the goal. We created algorithms (a set of instructions) for both the football sprite and the cat sprite.

After that, we programmed a scuba diver to swim up to a boat. The children added in their own extra challenge and some made it seem like the scuba diver was being chased by a crab! We used repetition (repeating certain instructions) in this lesson so that our algorithms were more efficient.

In our third week, we created our own knock-knock jokes using sequencing (putting instructions in order).

This week, we’ve begun making our own ‘crossy-road’ like games using all the things we’ve learnt so far while using decomposition: breaking down a task into smaller parts.

Ask your child to see if they can remember the parts they need to complete in order to finish their game!

Here are some pictures of our learning today:

Moortown Primary School, Leeds
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