A-maze-ing computing

Tuesday 29 January 2019

As part of our Fighting Fantasy topic, we’re working towards creating our own maze-based games on a computer programme called Kodu. Last week we learnt about algorithms, decomposition and debugging.

Today, we’ve continued our learning about debugging by creating our mazes offline.

When we realised our maze didn’t work or wasn’t complicated enough or was too complicated, we had to debug in order to improve it.

Using blocks, Lego or Kapla helped us to make sure we kept the lines of our mazes straight and allowed to be symmetrical with our designs.

Once we were happy with the shape of the maze, we started to think about what the aim  of the game would be, adding points or obstacles in our way.

Next week, we’ll move our learning onto the computers and create our maze in Kodu.

At home, ask us how our learning is developing and see whether we can tell you how the game we’re creating will work. Here’s an explanation for how to play this maze.

Moortown Primary School, Leeds
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