As part of their PE lesson, Year 2 created games. How to play the game was written as an algorithm. The children then tested their instructions. Some of the class realised that the easiest way to test their algorithm was to walk it through.
Forward 3, turn right, forward 2 – Oh no that’s wrong! It is supposed to say turn left. We need to debug!
We need to draw straight lines.
We gave our friend the instructions and pretended he was a robot.